Gamezod

Pricing methodology

Every number on Gamezod is either measured hourly from marketplace prices or stated by a marketplace with a source link. This page defines each one and what it does not tell you.

Last reviewed 4 Oct 2026

Price collection

Every hour Gamezod collects asking prices from eight marketplaces. Steam is tracked separately.

  • CS.MONEY logoCS.MONEY
  • Tradeit logoTradeit
  • Skinport logoSkinport
  • DMarket logoDMarket
  • PirateSwap logoPirateSwap
  • SkinsMonkey logoSkinsMonkey
  • SkinSwap logoSkinSwap
  • CS.Trade logoCS.Trade
  • Lowest ask the lowest price any seller is asking on a market, refreshed hourly. This is the buy side.
  • Instant cash what a market pays you right now if you sell. Bids come from Tradeit, DMarket and PirateSwap. Tradeit and PirateSwap post instant bids, and DMarket posts buy orders. Other markets publish no bid, so they show no instant cash figure.
  • Listing price the price you would ask when selling by listing on a market. It is not cash in hand until the item sells.
  • Steam lowest listing fetched live from the Steam Community Market for each skin page and cached for up to two hours. Where a figure was not fetched live, for example in lists and indices, it comes from the latest Steam price we hold, which can lag the live price.
  • Offer count the number of listings, a supply indicator rather than a measure of sales.

Sorting and comparison

Buy tables sort by lowest ask, lowest first. Sell tables sort by what you receive, highest first, and say whether the figure is instant cash or a listing price.

The Markets page does not rank marketplaces by an editorial score. Its fees and payouts table lists facts as each market states them, and its coverage table is ordered by how often a market holds the lowest ask.

Marketplace facts: fees, payouts, identity checks

Seller fees, payout routes, identity checks and payout timing are not measured by us. Each line is copied from the marketplace's own page, blog or help centre (labelled Official) or, where we could not confirm a point there, from a third-party listing that says it is not confirmed by the marketplace (labelled Third-party). The link to the source sits beside each line.

  • Where sources disagree, we say so and show both figures rather than picking one.
  • Where a marketplace does not publish a point, the page says "Not published". We do not estimate.
  • Fees and limits vary by item price, country and payout method, so every table tells you to confirm on the marketplace before selling.
  • Trustpilot scores link to each marketplace's own Trustpilot page, and company details come from the marketplace and public registries. Trustpilot reviews are self-selected and are not an audit of a marketplace.
  • Facts are re-checked at least every 90 days and when a marketplace announces a change. A marketplace can send a correction with a source link, and a line changes only when the source supports it.

Measured market statistics

These come from our hourly prices over a sample. The sample is the 1,000 skin and container groups with the most listings, taking the first non-StatTrak wear of each and pricing it on every marketplace.

  • Has the item share of sampled items a market has an ask for.
  • Holds the lowest ask share of sampled items where no other market asks less. Asks within one cent count as tied, and ties count for each market.
  • Typical ask vs cheapest the median of a market's ask divided by the lowest ask on the same item, minus one.
  • Cash price vs cheapest ask the median of one minus a market's instant cash price divided by the lowest ask on any market for the same item. Negative means the cash price is above the cheapest ask. It is before seller and payout fees.
  • Rate per Steam dollar the best instant cash price for an item divided by its Steam price, as a median over items. The Steam price in this sample is the last crawl, so it can lag the live price. It is split by item price band and category because cheap skins convert differently.

The sample favours popular items. It says little about rare or thinly traded skins, where a market's coverage can differ a lot.

Fees

Marketplace seller fees are not applied to any figure on this site. Sell-side amounts are shown as published by the market, before fees, and labelled “Payout”, “Listing price” or “Lowest ask”. Withdrawal costs, currency conversion and method minimums are also separate. What each marketplace states about its fees is shown apart from the price tables, on the Markets page, with sources.

Price history

The history chart on each item is cross-market: each day it shows the lowest ask across all tracked markets and the average across markets. It starts in January 2025 and is not Steam Community Market history.

Comparisons against Steam, such as the gap shown on Deals and Records, use the last Steam crawl. They are filtered to plausible gaps and are never the only signal we show.

Price moves

The biggest-moves lists compare the lowest price across the marketplaces now with the price 7 or 30 days earlier. Each end of the comparison is the median of three days, so one cheap listing does not count as a move.

Only one version of each skin is used (Field-Tested, else the first regular one), with a lowest price of at least $1 and at least 15 offers, taken from the most listed skins. The line beside a skin is its last 14 days.

Deals

A skin shows as a deal when its lowest price across the marketplaces sits under its own 30-day median. The home page lists skins priced from $10 up that are on sale at 6 or more marketplaces and sit 5% or more under their median, biggest drops first.

Market index

The CS2 skin market index follows the daily lowest price across the tracked marketplaces for the most listed skins. For each weapon category it takes the 40 most listed skins whose dearest wear costs at least $5. A skin counts on a given day when its lowest price is at least $1 with 15 or more offers, and one version of each is used (Field-Tested, else the first regular one).

Every skin is weighted equally. Each day the index moves by the average change of the skins that have a price on both that day and the day before, and one day's change of a single skin is capped at 50%. The index starts at 100 on the first day with enough priced skins in the daily history. A change over 7, 30 or 90 days compares the median of the last three index values with the median of the three around the day that long ago.

It is built from the daily history the item charts use. It is not Steam Community Market data, not a market capitalisation (it has no sales volume) and not a forecast.

Supply and demand

Offer count is the number of active listings, not the number of sales. A high count means plenty of supply, and a low count means few sellers at that price point.

Match usage

“Seen in real matches” counts come from analysed Valve matchmaking demos. They show how often a skin was equipped by players in those demos, and each figure states how many demos it covers. They describe the analysed sample, not all CS2 matches.