Gamezod

CS2 knife trade-up calculator

Five Covert skins in, one knife or pair of gloves out. Pick the case, see every finish the contract can return, its share of the outcomes and what the average result is worth against the five inputs.

Your contract

$20.355 of 5 inputs · lowest ask
Inputs from Operation Phoenix Weapon CaseFive Covert skins from this case lock the result to its pool of 60 knife and glove finishes. Mix skins from several cases and each case adds its own pool to the result. The contract starts as 5 × AUG | Chameleon.
Input wear when a slot has no float No floats entered, so every input is assumed to sit in the middle of Field-Tested (0.15 to 0.38). Type a float on a slot to use the real one.

Range 0 to 0.5 · assumed
Range 0 to 0.5 · assumed
Range 0 to 0.5 · assumed
Range 0 to 0.5 · assumed
Range 0 to 0.5 · assumed
Gain on average

On average you gain $258.19

Example contract, 5 × AUG | Chameleon. 100.0% of outcomes are worth at least the $20.35 it costs; the average result is worth $278.54. Lowest ask on 8 markets, before selling fees.

Below the cost 0.00%At or above 100.0%

Gain on average. On average you gain $258.19.

5 × AUG | Chameleon (assumed Field-Tested) cost $20.35 at the lowest ask. 60 skins can come out (a knife or gloves); the average result is worth $278.54, $258.19 above the cost before selling fees, and 100.0% of the outcome share is worth at least the cost. Checked 3 Oct 2026.

What this contract can return: a knife or gloves

Share = (1 ÷ inputs with a pool) ÷ finishes in that input's case pool, added across inputs. Output float = outMin + average of the inputs' floats, each scaled inside its own skin's range (average 0.5300), times (outMax − outMin). Prices are the cheapest listing across the 8 markets for the normal (non-StatTrak) skin at the output wear.

Possible results of the contract with share, output float, price at that wear and difference to the cost
ResultShareOutput floatPrice at that wearvs cost
1.7%0.0424 · Factory New$1,761.52+$1,741.17
1.7%0.1425 · Minimal Wear$909.48+$889.13
1.7%0.0424 · Factory New$871.29+$850.94
1.7%0.1425 · Minimal Wear$670.33+$649.98
1.7%0.5300 · Battle-Scarred$640.00+$619.65
1.7%0.5300 · Battle-Scarred$612.24+$591.89
1.7%0.4522 · Battle-Scarred$531.65+$511.30
1.7%0.5300 · Battle-Scarred$494.20+$473.85
1.7%0.5300 · Battle-Scarred$468.97+$448.62
1.7%0.4522 · Battle-Scarred$457.87+$437.52
1.7%0.4522 · Battle-Scarred$432.04+$411.69
1.7%0.5300 · Battle-Scarred$424.59+$404.24
Prices are before selling fees. Every result comes from Operation Phoenix Weapon Case. Best result $1,761.52, lowest $40.79.

Trade-up questions

How does the CS2 knife trade-up work?

Since 22 October 2025, five Covert skins return one knife or pair of gloves, taken from the case pool of one of the inputs. Only Covert skins from cases that have a knife or glove pool qualify. Five StatTrak Covert skins return a StatTrak knife; StatTrak gloves do not exist.

Which knives and gloves can I get?

The result comes from the knife and glove pool of the case that one of your inputs comes from. Choose the case above to see its full pool and the price of every finish. Mix skins from several cases and each case adds its own pool to the result.

How is the share of each knife and glove worked out?

For the 5-Covert contract each input contributes one fifth, split across the finishes in its case pool. Valve does not publish any weighting inside a pool, so equal weights are assumed, which is the community standard. Unpainted (vanilla) knives are not linked to cases in the catalogue, so a real pool can hold a few more finishes than shown.

How is the output float calculated?

Each input float is first scaled inside that skin’s own float range, the scaled values are averaged, and the average is placed inside the output skin’s range. Averaging the raw floats is the most common mistake: a skin capped at 0.45 counts differently from one that runs to 1.00. Low-wear inputs cost more, and worn inputs pull every result towards Battle-Scarred.

Can I use Souvenir or StatTrak skins as inputs?

Souvenir skins have been accepted in contracts since 22 May 2026, can be mixed with normal skins, and the output is always a normal skin. Normal and StatTrak skins cannot be mixed in one contract. This calculator covers normal and Souvenir inputs.

Why can I not use a skin I just received?

Skins that arrive in a Steam trade are trade-protected for 7 days and cannot go into a contract until the protection ends. The unlock calendar shows the exact time.