Elite Trapper Solman | Guerrilla Warfare
Summary
Item Class
Collection
Market Statistics
Marketplace | Offers | Price from | |
---|---|---|---|
Offers 93 | Price from $24.12 | View Offer | |
Offers 54 | Price from $24.73 | View Offer | |
Offers 72 | Price from $26.79 | View Offer | |
Offers 43 | Price from $27.37 | View Offer | |
Offers 7 | Price from $32.25 | View Offer |
Marketplace | Offers | Price from | |
---|---|---|---|
Offers 87 | Price from $24.08 | View Offer | |
Offers 93 | Price from $24.12 | View Offer | |
Offers 54 | Price from $24.73 | View Offer | |
Offers 113 | Price from $25.30 | View Offer | |
Offers 23 | Price from $26.43 | View Offer | |
Offers 72 | Price from $26.79 | View Offer | |
Offers 43 | Price from $27.37 | View Offer | |
Offers 7 | Price from $32.25 | View Offer | |
Offers 163 | Price from $33.70 | View Offer |
Price History
Description
On a hot summer day on the outskirt islands of the Caribbean, Solman, relaxing on a small yet expensive vacation tour, was taken hostage by the infamous Guerrilla Warfare (GW). Overhearing his captors talk about the division of ransom money, Solman negotiated his own release if he delivered three additional hostages within 24 hours. And deliver he did, armed with only money, charm, and a way with words reserved for the world's most horrific cult leaders. Stunned by his lack of empathy for his fellow tourists and his ability to deliver a steady supply of 'ransom units' (people) the GW negotiated a position for Solman among them. Taking the highest percentage of hostage random money of any member of the GW, Solman had won the game before it even started.
You only need three things to fix a bad situation: money, charm, and a loaded weapon.