★ Paracord Knife | Scorched
★ StatTrak™ Paracord Knife | Scorched (Field-Tested) costs $51.89 at the lowest ask (CS.MONEY) and sells for $47.20 instantly (DMarket), checked 3 Oct 2026.
Prices for ★ StatTrak™ Paracord Knife | Scorched (Field-Tested)
CS.MONEY · 4 markets
best bid, DMarket
last catalogue crawl, not compared
Price history · Field-Tested
★ StatTrak™ Paracord Knife | Scorched (Field-Tested): lowest ask across markets, daily, 5 Jul 2026 to 3 Oct 2026
- 90-day low
- $48.40
- 90-day high
- $57.97
- Today vs low
- +7.2%
- Offers today
- 24
91 daily snapshots from 5 Jul 2026 to 3 Oct 2026; no day is missing. Full history: 611 snapshots since 31 Jan 2025.
Buy: lowest ask by market
★ StatTrak™ Paracord Knife | Scorched (Field-Tested) buy prices by marketplace
CS.MONEYthin marketLowestAsk$51.89vs lowest—Active offers3
TradeitAsk$52.34vs lowest+0.9%Active offers5
DMarketthin marketAsk$71.19vs lowest+37.2%Active offers3
Skinportthin marketAsk$53.69vs lowest+3.5%Active offers1
PirateSwapNo quote on this marketAsk—vs lowest—Active offers—
SkinsMonkeyNo quote on this marketAsk—vs lowest—Active offers—
SkinSwapNo quote on this marketAsk—vs lowest—Active offers—
CS.TradeNo quote on this marketAsk—vs lowest—Active offers—
USD · hourly quotes from each market. The marketplace confirms the final offer. Highlighted rows are promoted and listed first. How we rank · Disclosure
More Paracord Knife skins
$52.34
Median of the 3 lowest asks · Lowest ask 0.9% below fair price
$48.40 – $54.15
In the middle of its range
—
Steam $90.42 from the last catalogue crawl, not compared
12
on 4 of 8 markets
★ StatTrak™ Paracord Knife | Scorched (Field-Tested) in real matches
Seen in matches
Analysed matchmaking demos since 4 Aug 2026
This wear did not appear in the 907 analysed Valve matchmaking demos since 4 Aug 2026. That says nothing about price, only that it was not seen equipped in this sample.
Players per Paracord Knife variant, most used first
907 demos analysedCounts come from 907 analysed Valve matchmaking demos since 4 Aug 2026. Usage is per exact wear and aggregated, with no player data.








