- High Grade customized charm
- 1 on Steam

Sticker Slab | Counter Logic Gaming | MLG Columbus 2016
Sticker Slab | Counter Logic Gaming | MLG Columbus 2016 costs $9.37 at the lowest ask (Tradeit) and has no instant cash bid right now, checked 3 Oct 2026.
Prices for Sticker Slab | Counter Logic Gaming | MLG Columbus 2016
Tradeit · 1 market
No market is bidding right now
last catalogue crawl, not compared
Price history
Sticker Slab | Counter Logic Gaming | MLG Columbus 2016: lowest ask across markets, daily, 5 Jul 2026 to 3 Oct 2026
- 90-day low
- $9.31
- 90-day high
- $17.83
- Today vs low
- +0.6%
- Offers today
- 3
91 daily snapshots from 5 Jul 2026 to 3 Oct 2026; no day is missing. Full history: 299 snapshots since 9 Dec 2025.
Buy: lowest ask by market
Sticker Slab | Counter Logic Gaming | MLG Columbus 2016 buy prices by marketplace
Tradeitthin marketLowestAsk$9.37vs lowest—Active offers2
CS.MONEYNo quote on this marketAsk—vs lowest—Active offers—
SkinportNo quote on this marketAsk—vs lowest—Active offers—
DMarketNo quote on this marketAsk—vs lowest—Active offers—
PirateSwapNo quote on this marketAsk—vs lowest—Active offers—
SkinsMonkeyNo quote on this marketAsk—vs lowest—Active offers—
SkinSwapNo quote on this marketAsk—vs lowest—Active offers—
CS.TradeNo quote on this marketAsk—vs lowest—Active offers—
USD · hourly quotes from each market. The marketplace confirms the final offer. Highlighted rows are promoted and listed first. How we rank · Disclosure
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Fewer than 3 markets list 3+ offers
$9.37 – $17.83
At the low end of its range (at or below the low)
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Steam $17.83 from the last catalogue crawl, not compared
2
on 1 of 8 markets
Sticker Slab | Counter Logic Gaming | MLG Columbus 2016 in real matches
Seen in matches
Analysed matchmaking demos since 4 Aug 2026
This wear did not appear in the 962 analysed Valve matchmaking demos since 4 Aug 2026. That says nothing about price, only that it was not seen equipped in this sample.
962 demos analysedCounts come from 962 analysed Valve matchmaking demos since 4 Aug 2026. Usage is per exact wear and aggregated, with no player data.