Gamezod

CS2 trade-up calculator

Fill a contract to see every skin it can return, the chance of each, the float it comes out at and whether the results are worth more than the inputs.

Your contract
$3.4010 of 10 inputs · lowest ask
Inputs from The Safehouse CollectionThe contract starts as 10 × M4A1-S | Nitro, the cheapest Restricted skin of this collection. Pick another rarity or skin, or change slots one by one. Prices are the cheapest listing on the marketplaces.
Input rarity
Input wear when a slot has no float No floats entered, so every input is assumed to sit in the middle of Field-Tested (0.15 to 0.38). Type a float on a slot to use the real one.

Range 0.06 to 0.8 · assumed
Range 0.06 to 0.8 · assumed
Range 0.06 to 0.8 · assumed
Range 0.06 to 0.8 · assumed
Range 0.06 to 0.8 · assumed
Range 0.06 to 0.8 · assumed
Range 0.06 to 0.8 · assumed
Range 0.06 to 0.8 · assumed
Range 0.06 to 0.8 · assumed
Range 0.06 to 0.8 · assumed
No result

No result for these inputs

Check the warnings below and change an input.

No result for these inputs.

No result could be worked out for these inputs. Check the warnings in the contract.

Every skin in a collection, with the cost to complete it: Collections. Cases and their contents: Cases.

What this contract can return: Classified

Fill every slot of the contract above to see the results.

Trade-up questions

How does a CS2 trade-up contract work now?

Two contracts exist. Ten skins of one rarity return one skin of the next rarity, taken from the collections of the inputs. Five Covert skins now return one knife or pair of gloves, taken from the case pool of one of the inputs. Five StatTrak Covert skins return a StatTrak knife, and StatTrak gloves do not exist.

How is the share of each result worked out?

In the 10-skin contract, the more inputs you take from a collection, the bigger its share, and the more results of the output rarity it has, the thinner that share is split. In the 5-Covert contract each input contributes one fifth, split across the finishes in its case pool. Valve does not publish any weighting inside a pool, so equal weights are assumed.

How is the output float calculated?

Each input float is first scaled inside that skin’s own float range, the scaled values are averaged, and the average is placed inside the output skin’s range. Averaging the raw floats is the most common mistake, because a skin capped at 0.45 counts differently from one that runs to 1.00. Low-wear inputs cost more, and worn inputs pull every result towards Battle-Scarred.

Can I use Souvenir or StatTrak skins as inputs?

Souvenir skins are accepted in contracts, can be mixed with regular skins, and the output is always a regular skin. Regular and StatTrak skins cannot be mixed in one contract. This calculator covers regular and Souvenir inputs.

Why can I not use a skin I just received?

Skins that arrive in a Steam trade are trade-protected for 7 days and cannot go into a contract until the protection ends. The unlock calendar shows the exact time.