Gamezod

CS2 trade-up calculator

Is this trade-up worth it? Fill a contract and see every skin it can return, its share of the outcomes, the float it comes out at and what the results are worth against the inputs.

Your contract

$31.0010 of 10 inputs · lowest ask
Inputs from The Recoil CollectionThe contract starts as 10 × Sawed-Off | Kiss♥Love, the cheapest Classified skin of this collection. Pick another rarity or skin, or change slots one by one. Prices are the cheapest listing across the 8 markets.
Input rarity
Input wear when a slot has no float No floats entered, so every input is assumed to sit in the middle of Field-Tested (0.15 to 0.38). Type a float on a slot to use the real one.

Range 0 to 1 · assumed
Range 0 to 1 · assumed
Range 0 to 1 · assumed
Range 0 to 1 · assumed
Range 0 to 1 · assumed
Range 0 to 1 · assumed
Range 0 to 1 · assumed
Range 0 to 1 · assumed
Range 0 to 1 · assumed
Range 0 to 1 · assumed
Loss on average

On average you lose $9.27

Example contract, 10 × Sawed-Off | Kiss♥Love. 50.0% of outcomes are worth at least the $31.00 it costs; the average result is worth $21.73. Lowest ask on 8 markets, before selling fees.

Below the cost 50.0%At or above 50.0%

Loss on average. On average you lose $9.27.

10 × Sawed-Off | Kiss♥Love (assumed Field-Tested) cost $31.00 at the lowest ask. 2 skins can come out (Covert); the average result is worth $21.73, $9.27 below the cost before selling fees, and 50.0% of the outcome share is worth at least the cost. Checked 3 Oct 2026.

How trade-up contracts work

What people get wrong

  • Averaging raw floats. The game scales each input inside its own float range first. A skin capped at 0.45 counts differently from one that runs to 1.00; this page applies the real formula.
  • Judging by the cheapest input. Low-wear inputs cost more, and a worn input pulls every result towards Battle-Scarred. Change the wear and watch the output wear and prices move.
  • Ignoring the pool. A collection with 2 results gives each a 50% share; one with 5 gives 20%. Mixing collections spreads the share across all of their pools.
  • Forgetting fees and the lock. Prices here are listing prices before selling fees, and skins received in a trade cannot go into a contract for 7 days.

The two contracts

  • 10 skins: one skin of the next rarity, from the collections of the inputs. Normal and StatTrak cannot be mixed; this page covers normal skins. Souvenir skins are accepted since 22 May 2026 and come out as normal skins.
  • 5 Covert skins: since 22 October 2025 they return one knife or gloves from the case pool of one of the inputs. Only Covert skins from cases with a knife or glove pool qualify. Five StatTrak Coverts return a StatTrak knife.
  • Pool data: pools come from this catalogue. Unpainted (vanilla) knives are not linked to cases there, so a real pool can hold a few more finishes than shown, and Valve does not publish the weighting inside a pool; equal weights are the community standard.

Trade-up questions

How does a CS2 trade-up contract work now?

Two contracts exist. Ten skins of one rarity return one skin of the next rarity, taken from the collections of the inputs. Since 22 October 2025, five Covert skins return one knife or pair of gloves from the case pool of one of the inputs. Five StatTrak Covert skins return a StatTrak knife; StatTrak gloves do not exist.

How is the share of each result worked out?

For the 10-skin contract, a result’s share is the number of inputs from its collection divided by 10, divided by the number of skins of the output rarity in that collection. Seven inputs from a collection with 3 results and three from one with 2 give 23.3% for each result of the first and 15% for each of the second. For the 5-Covert contract each input contributes one fifth, split across the finishes in its case pool; Valve does not publish any weighting inside a pool, so equal weights are assumed.

How is the output float calculated?

Each input float is first scaled inside that skin’s own float range, the scaled values are averaged, and the average is placed inside the output skin’s range. Averaging the raw floats is the most common mistake: a skin capped at 0.45 counts differently from one that runs to 1.00. Low-wear inputs cost more, and worn inputs pull every result towards Battle-Scarred.

Can I use Souvenir or StatTrak skins as inputs?

Souvenir skins have been accepted in contracts since 22 May 2026, can be mixed with normal skins, and the output is always a normal skin. Normal and StatTrak skins cannot be mixed in one contract. This calculator covers normal and Souvenir inputs.

Why can I not use a skin I just received?

Skins that arrive in a Steam trade are trade-protected for 7 days and cannot go into a contract until the protection ends. The unlock calendar shows the exact time.